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Eva d'Ray
Amarr
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Posted - 2010.03.15 21:49:00 -
[1]
It would be more realistic when jettisoned containers (jetcan) would expire ownership instead of destroying themselves.
More 'realistic' as I never left an explosive charge with my jetcan, but still they explode after 2 hours. Must be Amarr crap, lot's of shiny silver and but crappy metal.
A ęsetĘ timer in seconds, so you can decide on how long you want the cans ownership to be yours before it turns blue and everyone can loot it.
For miners then there will be less people able to tempt them in shooting at a can flipper, for mission runners they can make people happy by leaving the lower level missions (or if nuts, lvl4 missions) loot available for everyone.
I could imagine that in certain Cosmos missions I would set timer very low, and the higher the mission level is, the higher the set timer.
This would also solve a problem of people trying to lure new players in opening a jetcan and getting shot.
Of course adding the option to 'add an explosive charge' besides a timer would also be more realistic to the current situation (and acknowledge it's crappy Amarr metal). :)
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Eva d'Ray
Amarr
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Posted - 2010.03.16 08:03:00 -
[2]
Originally by: Jerid Verges I don't see why not. If you're not going to loot a wreck or grab a container after a certain amount of time well why not?
The only thing I would add, is that if a can has stuff put inside it or stuff taken out, the timer resets.
Nothing would **** of jetcan miners more then this timer otherwise.
I like your suggestions. It's a good addition.
I do remember the times I tried to break my own record of jetcans long looong time ago, to see how many you can fill before the 1st one went pop.
These days with Orca's and lots of multi-hauler accounts, your suggestion makes it more realistic that a jetcan refreshes it's timer with every new load you put it.
Thanks.
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Eva d'Ray
Amarr
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Posted - 2010.03.16 10:30:00 -
[3]
Edited by: Eva d''Ray on 16/03/2010 10:29:56 Good point Demorias, about the numbers of wrecks and cans impacting the server load.
People will jet less cans and I know in my personal use, I would set the timer for example in Cosmos missions, really short. Seeing 100's of wrecks hanging around is just not working.
Probably more impact on a lower server load then I can imagine right now, but I have the feeling it will be a lot when attended to this suggestion wisely, without unbalancing gameplay.
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Eva d'Ray
Amarr
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Posted - 2010.03.17 10:43:00 -
[4]
What Gayunti says seems to be logical timers, Istvann.
I think it's up to the situation you are in.
Most people in these topic ask for fancy stuff that needs to created, I just ask for an improvement on a current situation where the programmers can use existing tools and adept them without unbalancing.
I hope this get the attention it deserves. 
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Eva d'Ray
Amarr
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Posted - 2010.03.24 10:31:00 -
[5]
Edited by: Eva d''Ray on 24/03/2010 10:31:14 I have moved this with some of the feedback gained here, to the CSM board. http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1290073
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